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  1. Today
  2. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed players not being able to download large custom maps from servers Added check to prevent players without admin access using the dump_all_caches server command View the full article
  3. Yesterday
  4. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added the Summer 2021 Cosmetic CaseContains 18 new community-contributed items Adds 6 new community-created Unusual effectsNumerous security and stability improvements Added a cooldown before a player can create a vote when they join a match already in-progresssv_vote_late_join_time controls the grace period after the match starts before the cooldown is applied: default 90 secs sv_vote_late_join_cooldown controls the length of the cooldown: default 5 minKick votes will end early and automatically pass if the vote target leaves the match during the vote Added a ConVar to control players changing their name during a matchtf_allow_player_name_change: default is 1 Matchmaking servers will set this to 0Updated the player list in the vote-kick dialog to show the time each player has been connected to the server Removed the disconnect reason from the message when players leave the server Updated the Mann vs. Machine "inspect" command to only work for players in your party or in your Friends list Moved materials for the community particle effects into the Effects/workshop sub-folder to distinguish them from Valve materials Updated/Added some tournament medals Updated the localization files Updated cp_snakewater_final1Fixed clipping throughout map Fixed explosion splash being caught by objects throughout map Made movement smoother throughout map Reworked some problematic areas like the kitchen Minor visual enhancements throughout the mapUpdated cp_processFixed incorrect skin for the Red radio towerView the full article
  5. Last week
  6. From Sunday (13/06/21) we launched a BF4 game server. With 4 days of a trial the server has almost constantly beeen full. This addition to EvoGaming seems (so far) to successful. You can find it below: https://battlelog.battlefield.com/bf4/servers/show/pc/a802d11e-df66-4a57-bb52-c423cbf3692b/evogaming-co-uk-PUBLIC-BF4-SERVER/#live So far since early mid-day today (17th June 2021) the server has been full. Click here to read more...
  7. From Sunday (13/06/21) we launched a BF4 game server. With 4 days of a trial the server has almost constantly beeen full. This addition to EvoGaming seems (so far) to successful. You can find it below: https://battlelog.battlefield.com/bf4/servers/show/pc/a802d11e-df66-4a57-bb52-c423cbf3692b/evogaming-co-uk-PUBLIC-BF4-SERVER/#live So far since early mid-day today (17th June 2021) the server has been full. We are setting up admin applications and donations to the BF4 server, should you be interested, create an account and post in the relevant forum for our BF4 server! (Under EvoGaming Servers).
  8. Earlier
  9. A new Steam client has been released and will be automatically downloaded. General Added new game properties page to manage subscribed workshop items Fixed potential game install state corruption during Steam client shutdown Fixed Workshop item download loop in some cases Fixed erroneous creation of empty popup windows when a Steam Store link is opened through middle click from a Community page or vice versa Chat Added an option to upload your last in-game screenshot through the paperclip menu in a chat window Fixed popup windows being created with wrong position and size on Windows when running on multiple monitors with different DPI settings macOS Fixed background flickering in some games when Steam Overlay is visible Steam Input Fixed some cases where modes bound in Action Set Layers would not work or improperly show up as empty Fixed issue with repeated events not firing properly for Trackpads bound as a Button Pad Added more legacy trigger settings to trigger modes in Steam Input API configurations Fixed an issue with binding joystick axis outputs to buttons SteamVR Fixed regression in prompts to install SteamVR and appropriate drivers when installing new hardware Fixed issue that caused Steam to trigger Game Theater for certain overlay applications. View the full article
  10. - Fixed a hang when backgrounding Dota with Alt+Tab during startup when using the DX11 rendering system. - Team supporter health bar logos will now appear in all languages. - Fixed a bug where seeking to a time in replays would cause bursts of noise. - Medusa's Stone Gaze no longer plays a sound effect when applied to non-heroes. View the full article
  11. A new Steam client has been released and will be automatically downloaded. General Fix a possible crash for users with around 25,000 or more games Fix a hitch for users with large libraries after clicking past the first page of the install wizard. Fixed current step status being truncated in the Library while installing a game Fixed a bug with not restoring missing symlinks when verifying integrity of game files Library Achievements that track progress will now display progress in their hovers on the game details page Steam Input Added options for joystick deadzones sources. Modes can now use no deadzone, the deadzone from the controller’s calibration, or a custom deadzone. Joystick modes bound to joystick outputs will default to have no deadzone. Increased responsiveness of Action Set and Action Set Layer changes bound to button presses Fixed an issue where radial menus could send the previously highlighted item when clicking before the radial menu is fully on-screen Fixed some cases where games rapidly turning on and off rumble could cause hitches for Switch Controllers. Remote Play Fixed error launching the streaming client on some Windows systems Fixed potential streaming client crash when starting the stream Use VA-API 0.2 on Linux for optional hardware decode functionality, depends on up to date 32-bit libva packages for your distribution macOS Fix mouse input sometimes failing to work in browser window iframes. Linux Offer better diagnostics when Steam Play tools cannot be removed due to dependencies. Improve overall robustness. Updated fossilize layer to be compatible with recent Proton Experimental View the full article
  12. We are considering setting up a tournament game server, perhaps 10vs10 on either CS Source or CS Global Offensive, or both?. If you think you'd enjoy this let us know. Register a forum account or login to your existing forum account and submit your suggestions in this thread! Our Tournaments application can house our tournament events and ladder/medals! https://forums.evogaming.co.uk/tournaments/
  13. We are considering setting up a tournament game server, perhaps 10vs10 on either CS Source or CS Global Offensive, or both?. If you think you'd enjoy this let us know. Register a forum account or login to your existing forum account and submit your suggestions in this thread! Our Tournaments application can house our tournament events and ladder/medals! https://forums.evogaming.co.uk/tournaments/
  14. A new Steam client has been released and will be automatically downloaded. General Fix long delay before first game launch of the session for users with thousands of shared screenshots Remote Play Added 40 Mbit and 75 Mbit custom bitrate options Fixed controller hotplug support for Unity games Replaced the menubar with an overlay that comes up when holding the ESC key Only show keyboard and controller toasts if there's input from those devices Fixed non-breaking-space display in French and German Fixed font rendering in Chinese, Japanese, Korean, Thai, and Vietnamese Steam Cloud Improve performance by uploading/downloading multiple files in parallel Soundtracks Added support for localized album covers SteamNetworkingSockets Improved peer-to-peer routing to better utilize relays in data centers not connected to the Valve backbone View the full article
  15. Totally Accurate Battle Simulator is Now Available on Steam! Be the leader of wobblers from ancient lands, spooky places, and fantasy worlds. Watch them fight in simulations made with the wobbliest physics system ever created, make your own wobblers in the unit creator and send your army off to fight your friends in multiplayer. View the full article
  16. Note: This update has been re-released on March 23rd to fix an issue in the prior day's update that caused mouse sensitivity in multiple games to be impacted by opening and closing the overlay. A new Steam client has been released and will be automatically downloaded. General Added spelling suggestions to Library and Steam Chat context menus Showing size on disk for DLCs under game properties Fixed showing localized game names in pop-up notifications The Steamworks SDK redistributable used by dedicated servers has been brought up-to-date with this release In-Game Overlay Improved responsiveness of web based UI and of the friends and chat UI inside the in-game overlay Fixed overlay support for 32-bit Vulkan applications on Windows Steam Input When using Steam Input, active controllers fill in XInput slots in the order they generate input (e.g. the first person to click A will be player 1 in many games Fixed issues with game detecting controllers while the overlay is up on Windows Fix issue with analog axes in the Windows version of Slay the Spire Remote Play By default stream at 1080p to prevent accidental 4K streams Added an option to stream up to 8K resolutions (results may vary depending on hardware) Added a menubar at the top that gives you an easy way to stop streaming Added a toast when you connect a controller that shows how to bring up additional controller features Improved audio range when using volume controls Remote Play Together Added support to invite anyone to Remote Play Together Now you can Remote Play Together with anyone – no Steam account needed to join your game with the click of a link. Simply launch any of the thousands of games with support for Remote Play Together, then grab an invite link from your Friends list in the overlay. Send the link to your friend on Windows, macOS, Linux, iOS or Android, and they can click your invite to join in the fun. For more information, and to share your feedback regarding the new Invite Anyone functionality, join us in the Steam Remote Play Group. Inviting a friend will not auto-start a voice chat session Remote keyboard and mouse are disabled by default in Remote Play Together Added a connect dialog that gives you information about who is playing and what input they're using Local controllers fill XInput slots first and guest controllers fill slots in order of arrival Fixed issue with game controllers not being detected properly when the game doesn't have focus Fixed bug with controller not being recognized if Xbox Configuration Support was enabled on the client PC Enabled direct peer to peer connection by default (this can be changed in the Steam Remote Play settings) Fixed local guide chord input leaking through to the host computer SteamNetworkingSockets Fixed bug causing 64-bit Windows games to not attempt a direct connection and always relay using Steam Datagram Relay. Fixed bug causing GetQuickConnectionStatus to not populate m_cbSentUnackedReliable properly macOS Fixed some popup web dialogs that did not close when triggered by the web page to close Fixed mouse interaction not working with embedded YouTube videos Fixed overlay not responding to mouse input in certain games on macOS 10.15+ Re-enabled HW acceleration settings on macOS 11.1+ Linux Added support for the new Mesa single-file shader cache format, reducing disk usage and improving performance when parsing and modifying the cache. (requires Mesa master as of 08101aaaace22) Fixed a regression where the client would recursively follow symlinks in Proton install folders while discovering music files View the full article
  17. DEDICATED SERVER RESTORATION Since the 28th of January our dedicated server suffered a major issue after system updates had automatically installed a new version of our Operating System and thereby replacing our kernel with a new one. This caused our server to boot directed into the Linux GRUB bootloader shell. Unfortunately we were forced to backup and restore our data. Sadly we experienced networking issues when attempting to install Linux, however, this has now been resolved. WEBSITE & GAME SERVERS We have now acquired a Windows VPS which we will utilize specifically for running our game servers as TCAdmin's Windows version has more support for various games. I will continue my efforts to restore the website back to operational standards. We thank you for your patience.
  18. DEDICATED SERVER RESTORATION Since the 28th of January our dedicated server suffered a major issue after system updates had automatically installed a new version of our Operating System and thereby replacing our kernel with a new one. This caused our server to boot directed into the Linux GRUB bootloader shell. Unfortunately we were forced to backup and restore our data. Sadly we experienced networking issues when attempting to install Linux, however, this has now been resolved. WEBSITE & GAME SERVERS We have now acquired a Windows VPS which we will utilize specifically for running our game servers as TCAdmin's Windows version has more support for various games. I will continue my efforts to restore the website back to operational standards. We thank you for your patience.
  19. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added a round timer to cp_powerhouse Updated/Added some tournament medals Updated the localization files View the full article
  20. - Fixed the interaction of Earthshaker's Aghanim's Shard and a few other hero spells that blocked pathing (notably Nature's Prophet's Sprout). Earthshaker cannot walk through other blockers when he has a Shard, he can only walk through Fissure blockers. View the full article
  21. An update has been released for Portal 2. Improvements: - Implemented a Vulkan render backend (currently accessible through the -vulkan command line parameter). - Improved compile time for Perpetual Training Initiative puzzles. - Improved advanced video settings descriptions. - Made the game Hi-DPI aware. - Smarter default video settings. - Improved resolution of player avatars throughout the game. - Players can now be invited to play co-op on controller. - Button text contrast and padding has been improved when using a controller. - Implemented a 360° Spin action. - The portalgun is now correctly affected by dynamic lights (projected textures) in the scene. - Improved client-side prediction for coop play. - Added the ability for workshop levels to pack particles into their map with a particles/map_manifest.txt - Misc. rendering optimizations. - Added an icon to the game on Linux. - Removed the "Trading Coming Soon" button. Bug Fixes: - Fixed a crash on startup that could happen on Linux. - Fixed a crash that could occur in some community test chambers using BEEMod on Linux. - Fixed the credits being corrupted on Linux. - Fixed the intro videos for acts 2 and 3 not playing on Linux. - Fixed the game starting in the top left corner of the screen on Linux. - Fixed a crash in the PeTI if you placed a light strip above a laser catcher on the floor and linked it to a fizzler. - Fixed the fizzler not playing the retract animation when turned off in new PeTI maps. - Fixed being able to copy 'uncopyable' items in the PeTI leading to invalid/broken levels. - Fixed some items in PeTI not maintaining their portalability state when expanding the chamber boundaries. - Fixed a crash if PeTI avatars could not be retrieved. - Fixed Cave Johnson's lines not progressing when playing queued workshop levels. - Fixed a memory leak that could occur when changing levels. - Fixed a bug where you could no longer ping/taunt via mouse/keyboard if you have ever used a controller. - Fixed the ping menu being visible when quick pinging on controller. - Fixed the game instructor not respecting input types for respective players in split-screen mode. - Fixed rumble not being respected for respective players in split-screen mode. - Fixed the wrong avatar being used if playing coop after playing a workshop level. - Fixed the OnFiredPortal2 output not firing. - Fixed some text being duplicated on the screen multiple times. View the full article
  22. An update has been released for Left 4 Dead 2. - Quick Match option for all modes allows players to prefer "Official Servers Only" or "Any Servers" - Added localized UI and subtitles for Vietnamese - Increased string commands per second limit to fix some false disconnects - Prevent manually initiating some talker responses that trigger longer conversations - Fixed color correction for some maps where it was missing or incorrect - Fixed melee animation while carrying a fireworks crate - Fixed M60 not using the correct walk calm animation - MP5 changed to the slightly better rifle reload animation - SG552 changed to use assault rifle animations and military sniper zoom animations - Fixed incorrect sound cue for player infected when a survivor dies - Changed some mob onslaughts to classic panic events in the L4D mutation - Boomer bile slows tanks in Tank Run mutation - Several Rocket Dude mutation fixes and performance improvements - New survivor alert response rules for intense combat situations - Scripting: • Fire the "KilledZombie" response concept when killing a Witch. • New "EntityOutputs" class containing functions to manipulate entity output connections. ○ GetNumElements, GetOutputTable, HasOutput, HasAction, AddOutput, RemoveOutput • Expanded response rules testbed. View the full article
  23. A new Steam client has been released and will be automatically downloaded. SteamNetworking Fix a bug causing P2P networking to not work for some games macOS Fix steam:// URLs not being opened by Steam on startup Fixed steam:// URL events not being sent to currently running Steam client if sent from a different Steam instance Steam China Fixed settings dialog prompting to restart after applying when settings have not changed Steam Input Added support for the PowerA Xbox One Series X Wired Controller Library Fix bug in event sharing in Steam China. Remote Play Fixed performance regression when decoding video on Windows View the full article
  24. A new Steam client has been released and will be automatically downloaded. Steam Library Fixed game installation sometimes failing with “Invalid install path” Games provided at a gaming café are now displayed in a custom collection for that site. Remote Play Greatly improved capture performance for DX12 titles like Cyberpunk 2077 Peer-to-peer direct connections are enabled by default. You can adjust this in the Steam Remote Play Settings. Game Properties Added Build ID to the Updates page Fixed a bug on Linux where compatibility tool selection wasn’t displaying correctly Steam Input Added a setting for extended Xbox controller support. The option can be enabled in the General Controller Setting section of your Steam settings and requires a driver installation and restarting your computer. Extended Xbox features include: Support for more than 4 Xbox controllers The ability to bind the Xbox Elite controller paddles in controller configurations The ability to bind the Xbox Series X controller share button in controller configurations Support for trigger rumble in games using Windows.Gaming.Input API Improved CPU usage of Steam Input, especially when a controller is connected but idle. Added a new Hotbar menu mode for Joystick, Dpad, and ABXY button diamond sources. Pressing down on the bound input will toggle menu visibility, left and right will scroll through the items and hitting up will fire the selected option. Note: this feature requires the Big Picture Overlay. Added Touch menu mode support for Gyro, DPad, and ABXY button diamonds sources. Note: this feature requires the Big Picture Overlay. Added an option to controller calibration screen for enabling auto-calibration of the gyro in the background during normal use. This is only recommended when manual gyro calibration is insufficient. Added support for PS5 controller player slot LED Added a drop down in the personalization menu for the PS5 controller player slot LED allowing the player to disable it, enable it only when multiple controllers are connected, or to enable it at all times. This setting defaults to enable the LED only when multiple controller are connected. Reordered buttons inside the controller calibration screen to reduce the chance of accidentally changing the joystick deadzones. Also added a cancel button to discard current changes. Fixed Big Picture Mode getting launched when turning off a controller by holding the guide button while the Steam window is focused. Fixed non-gamepad HID devices such as flight sticks, racing wheels, or keyboards with analog axes being filtered out when Generic Gamepad Configuration Support is enabled in the controller settings Fixed an issue where a gamepad button binding could be left on until the next button press if the player pressed a button, alt-tabbed away from the game, then released the button. Fixed localization of Steam Input API actions being displayed in Touch/Radial menus. Fixed for rumble and LED effects when using PS4 controllers over Bluetooth on Windows 7 Fixed intermittent client crash on Windows when a Switch controller is disconnected Fixed a crash at startup using third party GameCube controller adapters Fixed a crash when some combinations of controllers are plugged in on macOS View the full article
  25. In the last week we have completed a barrage of updates to our community. These updates include the following: Domain name change (x2) General upgrades to applications, our forum theme, and APIs for alternative account login and registration TCAdmin fix and game server setups New banners, logos, and navigation Domain & Forum: Although we switched our domain name from "unifiedgaming.net" to "ugcclan.co.uk", we decided to make the last domain change and chose "evogaming.co.uk". EvoGaming.co.uk will serve as our new permanent domain and community name. We are currently awaiting responses from Invision Community to change our license URL so that we can get our forum URL switched to our new permanent one! Steam and Discord account login and registration is currently working, along with integration with our Discord server. Click here to read the full announcement...
  26. In the last week we have completed a barrage of updates to our community. These updates include the following: Domain name change (x2) General upgrades to applications, our forum theme, and APIs for alternative account login and registration TCAdmin fix and game server setups New banners, logos, and navigation Domain & Forum: Although we switched our domain name from "unifiedgaming.net" to "ugcclan.co.uk", we decided to make the last domain change and chose "evogaming.co.uk". EvoGaming.co.uk will serve as our new permanent domain and community name. We are currently awaiting responses from Invision Community to change our license URL so that we can get our forum URL switched to our new permanent one! Steam and Discord account login and registration is currently working, along with integration with our Discord server. TCAdmin & Game Servers: We have managed to resolve our issues with our TCAdmin Control Panel and have setup our CSGO and CSS servers. There are still a few things we need to complete as far as our game servers but all is currently going well on that front! You may have already noticed a few logos and headers are changed but more will follow. Our game server rules pages (under "Servers" dropdown in the navigation) have been updated. Check back for more.
  27. - Fixed Psychic Headband destroying Homing Missile - Fixed Flaming Lasso doing more damage than intended - Fixed Level 25 Nature's Prophet talent not giving enough health - Fixed Stone Remnant duration being higher than intended View the full article
  28. Hi Stefann. Unfortunately you may have the wrong community. Although our community name may resemble another (which is why we're taking steps to change our domain name or switch to our ugcclan.co.uk domain) it is not our game servers that you were banned from. Apologies for the confusion.
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About Us

EvoGaming is a multi-platform gaming community/fan/discussion site with game servers, community downloads and "soon-to-be" (we hope) a nice successful gaming website.
The site is not specifically focused on one game title or genre, but focuses on a wide range of games including single and multi-player compatibility and experience! Click here to read more.


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