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EvoGaming
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  1. Clone Drone in the Danger Zone is Now Available on Steam and is 15% off!* Clone Drone in the Danger Zone is a robot voxel slice-em-up where any part of your body can be sliced off. With your mind downloaded into a robot gladiator, you must survive the sinister trials of the arena. *Offer ends August 3 at 10AM Pacific Time View the full article
  2. A new Steam client has been released and will be automatically downloaded. Steam Cloud Fixed files being deleted from some games which have /../ path fragments in their AutoCloud configuration View the full article
  3. A new Steam client has been released and will be automatically downloaded. General Fixed temporary UI hang when a game quits in some circumstances Fixed crash writing to closed files Fixed duplicate events appearing in the app detail activity feed Steam Input Added support for the Share button on the PowerA Fusion Pro 2 and the PDP Xbox Series X Afterglow controllers when Xbox Extended Feature Support is enabled. Added support for the Amazon Luna Controller Added support for the Razer Wolverine Tournament Edition controller Added experimental support for the Amazon Luna Controller connected via Bluetooth SteamNetworkingSockets Improved performance when there are many P2P connections Fixed bug causing NAT traversal to not work for 64-bit applications on Linux Reduced route flapping and excessive sending of rendezvous messages for P2P connections Improved performance of P2P connections Screenshots Fixed Screenshots dialog not showing that a screenshot has been successfully uploaded Steam Cloud Fixed persistent SteamVR file conflict Increased log detail regarding Steam Cloud file conflicts Remote Play Added an option to change the overlay hotkey (by default ESC) Fixed host crash when ICE negotiation is not enabled or fails Fixed video resolution streaming to iPad Pro Linux Fixed crashes when on a WPA3 wireless network Fixed crash during startup while performing auto-login on some systems (steam-for-linux#7813) Initial fixes for excess memory usage downloading shader depots Updated scout LD_* runtime to 0.20210630.0 Updated libXi to be compatible with newer SDL and Steam (steam-for-linux#7874[github.com]) Improved Nvidia Vulkan ray-tracing support (make sure /dev/nvidia-uvm is created) Updated the client_beta branch of soldier container runtime (supporting Proton) to 0.20210629.0 Soldier client_beta branch has several security related library updates Soldier client_beta branch has improvements to Nvidia Vulkan ray-tracing support Added mapping for the PS5 DualSense controller macOS Fixed games not running until after file integrity is verified Fixed default shortcut creation for certain games View the full article
  4. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed players not being able to download large custom maps from servers Added check to prevent players without admin access using the dump_all_caches server command View the full article
  5. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added the Summer 2021 Cosmetic CaseContains 18 new community-contributed items Adds 6 new community-created Unusual effectsNumerous security and stability improvements Added a cooldown before a player can create a vote when they join a match already in-progresssv_vote_late_join_time controls the grace period after the match starts before the cooldown is applied: default 90 secs sv_vote_late_join_cooldown controls the length of the cooldown: default 5 minKick votes will end early and automatically pass if the vote target leaves the match during the vote Added a ConVar to control players changing their name during a matchtf_allow_player_name_change: default is 1 Matchmaking servers will set this to 0Updated the player list in the vote-kick dialog to show the time each player has been connected to the server Removed the disconnect reason from the message when players leave the server Updated the Mann vs. Machine "inspect" command to only work for players in your party or in your Friends list Moved materials for the community particle effects into the Effects/workshop sub-folder to distinguish them from Valve materials Updated/Added some tournament medals Updated the localization files Updated cp_snakewater_final1Fixed clipping throughout map Fixed explosion splash being caught by objects throughout map Made movement smoother throughout map Reworked some problematic areas like the kitchen Minor visual enhancements throughout the mapUpdated cp_processFixed incorrect skin for the Red radio towerView the full article
  6. From Sunday (13/06/21) we launched a BF4 game server. With 4 days of a trial the server has almost constantly beeen full. This addition to EvoGaming seems (so far) to successful. You can find it below: https://battlelog.battlefield.com/bf4/servers/show/pc/a802d11e-df66-4a57-bb52-c423cbf3692b/evogaming-co-uk-PUBLIC-BF4-SERVER/#live So far since early mid-day today (17th June 2021) the server has been full. Click here to read more...
  7. From Sunday (13/06/21) we launched a BF4 game server. With 4 days of a trial the server has almost constantly beeen full. This addition to EvoGaming seems (so far) to successful. You can find it below: https://battlelog.battlefield.com/bf4/servers/show/pc/a802d11e-df66-4a57-bb52-c423cbf3692b/evogaming-co-uk-PUBLIC-BF4-SERVER/#live So far since early mid-day today (17th June 2021) the server has been full. We are setting up admin applications and donations to the BF4 server, should you be interested, create an account and post in the relevant forum for our BF4 server! (Under EvoGaming Servers).
  8. A new Steam client has been released and will be automatically downloaded. General Added new game properties page to manage subscribed workshop items Fixed potential game install state corruption during Steam client shutdown Fixed Workshop item download loop in some cases Fixed erroneous creation of empty popup windows when a Steam Store link is opened through middle click from a Community page or vice versa Chat Added an option to upload your last in-game screenshot through the paperclip menu in a chat window Fixed popup windows being created with wrong position and size on Windows when running on multiple monitors with different DPI settings macOS Fixed background flickering in some games when Steam Overlay is visible Steam Input Fixed some cases where modes bound in Action Set Layers would not work or improperly show up as empty Fixed issue with repeated events not firing properly for Trackpads bound as a Button Pad Added more legacy trigger settings to trigger modes in Steam Input API configurations Fixed an issue with binding joystick axis outputs to buttons SteamVR Fixed regression in prompts to install SteamVR and appropriate drivers when installing new hardware Fixed issue that caused Steam to trigger Game Theater for certain overlay applications. View the full article
  9. - Fixed a hang when backgrounding Dota with Alt+Tab during startup when using the DX11 rendering system. - Team supporter health bar logos will now appear in all languages. - Fixed a bug where seeking to a time in replays would cause bursts of noise. - Medusa's Stone Gaze no longer plays a sound effect when applied to non-heroes. View the full article
  10. A new Steam client has been released and will be automatically downloaded. General Fix a possible crash for users with around 25,000 or more games Fix a hitch for users with large libraries after clicking past the first page of the install wizard. Fixed current step status being truncated in the Library while installing a game Fixed a bug with not restoring missing symlinks when verifying integrity of game files Library Achievements that track progress will now display progress in their hovers on the game details page Steam Input Added options for joystick deadzones sources. Modes can now use no deadzone, the deadzone from the controller’s calibration, or a custom deadzone. Joystick modes bound to joystick outputs will default to have no deadzone. Increased responsiveness of Action Set and Action Set Layer changes bound to button presses Fixed an issue where radial menus could send the previously highlighted item when clicking before the radial menu is fully on-screen Fixed some cases where games rapidly turning on and off rumble could cause hitches for Switch Controllers. Remote Play Fixed error launching the streaming client on some Windows systems Fixed potential streaming client crash when starting the stream Use VA-API 0.2 on Linux for optional hardware decode functionality, depends on up to date 32-bit libva packages for your distribution macOS Fix mouse input sometimes failing to work in browser window iframes. Linux Offer better diagnostics when Steam Play tools cannot be removed due to dependencies. Improve overall robustness. Updated fossilize layer to be compatible with recent Proton Experimental View the full article
  11. A new Steam client has been released and will be automatically downloaded. General Fix long delay before first game launch of the session for users with thousands of shared screenshots Remote Play Added 40 Mbit and 75 Mbit custom bitrate options Fixed controller hotplug support for Unity games Replaced the menubar with an overlay that comes up when holding the ESC key Only show keyboard and controller toasts if there's input from those devices Fixed non-breaking-space display in French and German Fixed font rendering in Chinese, Japanese, Korean, Thai, and Vietnamese Steam Cloud Improve performance by uploading/downloading multiple files in parallel Soundtracks Added support for localized album covers SteamNetworkingSockets Improved peer-to-peer routing to better utilize relays in data centers not connected to the Valve backbone View the full article
  12. Totally Accurate Battle Simulator is Now Available on Steam! Be the leader of wobblers from ancient lands, spooky places, and fantasy worlds. Watch them fight in simulations made with the wobbliest physics system ever created, make your own wobblers in the unit creator and send your army off to fight your friends in multiplayer. View the full article
  13. Note: This update has been re-released on March 23rd to fix an issue in the prior day's update that caused mouse sensitivity in multiple games to be impacted by opening and closing the overlay. A new Steam client has been released and will be automatically downloaded. General Added spelling suggestions to Library and Steam Chat context menus Showing size on disk for DLCs under game properties Fixed showing localized game names in pop-up notifications The Steamworks SDK redistributable used by dedicated servers has been brought up-to-date with this release In-Game Overlay Improved responsiveness of web based UI and of the friends and chat UI inside the in-game overlay Fixed overlay support for 32-bit Vulkan applications on Windows Steam Input When using Steam Input, active controllers fill in XInput slots in the order they generate input (e.g. the first person to click A will be player 1 in many games Fixed issues with game detecting controllers while the overlay is up on Windows Fix issue with analog axes in the Windows version of Slay the Spire Remote Play By default stream at 1080p to prevent accidental 4K streams Added an option to stream up to 8K resolutions (results may vary depending on hardware) Added a menubar at the top that gives you an easy way to stop streaming Added a toast when you connect a controller that shows how to bring up additional controller features Improved audio range when using volume controls Remote Play Together Added support to invite anyone to Remote Play Together Now you can Remote Play Together with anyone – no Steam account needed to join your game with the click of a link. Simply launch any of the thousands of games with support for Remote Play Together, then grab an invite link from your Friends list in the overlay. Send the link to your friend on Windows, macOS, Linux, iOS or Android, and they can click your invite to join in the fun. For more information, and to share your feedback regarding the new Invite Anyone functionality, join us in the Steam Remote Play Group. Inviting a friend will not auto-start a voice chat session Remote keyboard and mouse are disabled by default in Remote Play Together Added a connect dialog that gives you information about who is playing and what input they're using Local controllers fill XInput slots first and guest controllers fill slots in order of arrival Fixed issue with game controllers not being detected properly when the game doesn't have focus Fixed bug with controller not being recognized if Xbox Configuration Support was enabled on the client PC Enabled direct peer to peer connection by default (this can be changed in the Steam Remote Play settings) Fixed local guide chord input leaking through to the host computer SteamNetworkingSockets Fixed bug causing 64-bit Windows games to not attempt a direct connection and always relay using Steam Datagram Relay. Fixed bug causing GetQuickConnectionStatus to not populate m_cbSentUnackedReliable properly macOS Fixed some popup web dialogs that did not close when triggered by the web page to close Fixed mouse interaction not working with embedded YouTube videos Fixed overlay not responding to mouse input in certain games on macOS 10.15+ Re-enabled HW acceleration settings on macOS 11.1+ Linux Added support for the new Mesa single-file shader cache format, reducing disk usage and improving performance when parsing and modifying the cache. (requires Mesa master as of 08101aaaace22) Fixed a regression where the client would recursively follow symlinks in Proton install folders while discovering music files View the full article
  14. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added a round timer to cp_powerhouse Updated/Added some tournament medals Updated the localization files View the full article
  15. - Fixed the interaction of Earthshaker's Aghanim's Shard and a few other hero spells that blocked pathing (notably Nature's Prophet's Sprout). Earthshaker cannot walk through other blockers when he has a Shard, he can only walk through Fissure blockers. View the full article

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EvoGaming is a multi-platform gaming community/fan/discussion site with game servers, community downloads and "soon-to-be" (we hope) a nice successful gaming website.
The site is not specifically focused on one game title or genre, but focuses on a wide range of games including single and multi-player compatibility and experience! Click here to read more.


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