Jump to content

Looking to rent a cheap game server? Contact @Ginos#NuMBeR1 for details! servers.png

Anonymity

Members
  • Content Count

    426
  • Joined

  • Last visited

About Anonymity

  • User Title
    You don't know me.

Profile Information

  • Gender
    Male

Recent Profile Visitors

1,045 profile views
  1. Totally Accurate Battle Simulator is Now Available on Steam! Be the leader of wobblers from ancient lands, spooky places, and fantasy worlds. Watch them fight in simulations made with the wobbliest physics system ever created, make your own wobblers in the unit creator and send your army off to fight your friends in multiplayer. View the full article
  2. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added a round timer to cp_powerhouse Updated/Added some tournament medals Updated the localization files View the full article
  3. - Fixed the interaction of Earthshaker's Aghanim's Shard and a few other hero spells that blocked pathing (notably Nature's Prophet's Sprout). Earthshaker cannot walk through other blockers when he has a Shard, he can only walk through Fissure blockers. View the full article
  4. An update has been released for Portal 2. Improvements: - Implemented a Vulkan render backend (currently accessible through the -vulkan command line parameter). - Improved compile time for Perpetual Training Initiative puzzles. - Improved advanced video settings descriptions. - Made the game Hi-DPI aware. - Smarter default video settings. - Improved resolution of player avatars throughout the game. - Players can now be invited to play co-op on controller. - Button text contrast and padding has been improved when using a controller. - Implemented a 360° Spin action. - The portalgun is now correctly affected by dynamic lights (projected textures) in the scene. - Improved client-side prediction for coop play. - Added the ability for workshop levels to pack particles into their map with a particles/map_manifest.txt - Misc. rendering optimizations. - Added an icon to the game on Linux. - Removed the "Trading Coming Soon" button. Bug Fixes: - Fixed a crash on startup that could happen on Linux. - Fixed a crash that could occur in some community test chambers using BEEMod on Linux. - Fixed the credits being corrupted on Linux. - Fixed the intro videos for acts 2 and 3 not playing on Linux. - Fixed the game starting in the top left corner of the screen on Linux. - Fixed a crash in the PeTI if you placed a light strip above a laser catcher on the floor and linked it to a fizzler. - Fixed the fizzler not playing the retract animation when turned off in new PeTI maps. - Fixed being able to copy 'uncopyable' items in the PeTI leading to invalid/broken levels. - Fixed some items in PeTI not maintaining their portalability state when expanding the chamber boundaries. - Fixed a crash if PeTI avatars could not be retrieved. - Fixed Cave Johnson's lines not progressing when playing queued workshop levels. - Fixed a memory leak that could occur when changing levels. - Fixed a bug where you could no longer ping/taunt via mouse/keyboard if you have ever used a controller. - Fixed the ping menu being visible when quick pinging on controller. - Fixed the game instructor not respecting input types for respective players in split-screen mode. - Fixed rumble not being respected for respective players in split-screen mode. - Fixed the wrong avatar being used if playing coop after playing a workshop level. - Fixed the OnFiredPortal2 output not firing. - Fixed some text being duplicated on the screen multiple times. View the full article
  5. An update has been released for Left 4 Dead 2. - Quick Match option for all modes allows players to prefer "Official Servers Only" or "Any Servers" - Added localized UI and subtitles for Vietnamese - Increased string commands per second limit to fix some false disconnects - Prevent manually initiating some talker responses that trigger longer conversations - Fixed color correction for some maps where it was missing or incorrect - Fixed melee animation while carrying a fireworks crate - Fixed M60 not using the correct walk calm animation - MP5 changed to the slightly better rifle reload animation - SG552 changed to use assault rifle animations and military sniper zoom animations - Fixed incorrect sound cue for player infected when a survivor dies - Changed some mob onslaughts to classic panic events in the L4D mutation - Boomer bile slows tanks in Tank Run mutation - Several Rocket Dude mutation fixes and performance improvements - New survivor alert response rules for intense combat situations - Scripting: • Fire the "KilledZombie" response concept when killing a Witch. • New "EntityOutputs" class containing functions to manipulate entity output connections. ○ GetNumElements, GetOutputTable, HasOutput, HasAction, AddOutput, RemoveOutput • Expanded response rules testbed. View the full article
  6. A new Steam client has been released and will be automatically downloaded. SteamNetworking Fix a bug causing P2P networking to not work for some games macOS Fix steam:// URLs not being opened by Steam on startup Fixed steam:// URL events not being sent to currently running Steam client if sent from a different Steam instance Steam China Fixed settings dialog prompting to restart after applying when settings have not changed Steam Input Added support for the PowerA Xbox One Series X Wired Controller Library Fix bug in event sharing in Steam China. Remote Play Fixed performance regression when decoding video on Windows View the full article
  7. A new Steam client has been released and will be automatically downloaded. Steam Library Fixed game installation sometimes failing with “Invalid install path” Games provided at a gaming café are now displayed in a custom collection for that site. Remote Play Greatly improved capture performance for DX12 titles like Cyberpunk 2077 Peer-to-peer direct connections are enabled by default. You can adjust this in the Steam Remote Play Settings. Game Properties Added Build ID to the Updates page Fixed a bug on Linux where compatibility tool selection wasn’t displaying correctly Steam Input Added a setting for extended Xbox controller support. The option can be enabled in the General Controller Setting section of your Steam settings and requires a driver installation and restarting your computer. Extended Xbox features include: Support for more than 4 Xbox controllers The ability to bind the Xbox Elite controller paddles in controller configurations The ability to bind the Xbox Series X controller share button in controller configurations Support for trigger rumble in games using Windows.Gaming.Input API Improved CPU usage of Steam Input, especially when a controller is connected but idle. Added a new Hotbar menu mode for Joystick, Dpad, and ABXY button diamond sources. Pressing down on the bound input will toggle menu visibility, left and right will scroll through the items and hitting up will fire the selected option. Note: this feature requires the Big Picture Overlay. Added Touch menu mode support for Gyro, DPad, and ABXY button diamonds sources. Note: this feature requires the Big Picture Overlay. Added an option to controller calibration screen for enabling auto-calibration of the gyro in the background during normal use. This is only recommended when manual gyro calibration is insufficient. Added support for PS5 controller player slot LED Added a drop down in the personalization menu for the PS5 controller player slot LED allowing the player to disable it, enable it only when multiple controllers are connected, or to enable it at all times. This setting defaults to enable the LED only when multiple controller are connected. Reordered buttons inside the controller calibration screen to reduce the chance of accidentally changing the joystick deadzones. Also added a cancel button to discard current changes. Fixed Big Picture Mode getting launched when turning off a controller by holding the guide button while the Steam window is focused. Fixed non-gamepad HID devices such as flight sticks, racing wheels, or keyboards with analog axes being filtered out when Generic Gamepad Configuration Support is enabled in the controller settings Fixed an issue where a gamepad button binding could be left on until the next button press if the player pressed a button, alt-tabbed away from the game, then released the button. Fixed localization of Steam Input API actions being displayed in Touch/Radial menus. Fixed for rumble and LED effects when using PS4 controllers over Bluetooth on Windows 7 Fixed intermittent client crash on Windows when a Switch controller is disconnected Fixed a crash at startup using third party GameCube controller adapters Fixed a crash when some combinations of controllers are plugged in on macOS View the full article
  8. In the last week we have completed a barrage of updates to our community. These updates include the following: Domain name change (x2) General upgrades to applications, our forum theme, and APIs for alternative account login and registration TCAdmin fix and game server setups New banners, logos, and navigation Domain & Forum: Although we switched our domain name from "unifiedgaming.net" to "ugcclan.co.uk", we decided to make the last domain change and chose "evogaming.co.uk". EvoGaming.co.uk will serve as our new permanent domain and community name. We are currently awaiting responses from Invision Community to change our license URL so that we can get our forum URL switched to our new permanent one! Steam and Discord account login and registration is currently working, along with integration with our Discord server. Click here to read the full announcement...
  9. In the last week we have completed a barrage of updates to our community. These updates include the following: Domain name change (x2) General upgrades to applications, our forum theme, and APIs for alternative account login and registration TCAdmin fix and game server setups New banners, logos, and navigation Domain & Forum: Although we switched our domain name from "unifiedgaming.net" to "ugcclan.co.uk", we decided to make the last domain change and chose "evogaming.co.uk". EvoGaming.co.uk will serve as our new permanent domain and community name. We are currently awaiting responses from Invision Community to change our license URL so that we can get our forum URL switched to our new permanent one! Steam and Discord account login and registration is currently working, along with integration with our Discord server. TCAdmin & Game Servers: We have managed to resolve our issues with our TCAdmin Control Panel and have setup our CSGO and CSS servers. There are still a few things we need to complete as far as our game servers but all is currently going well on that front! You may have already noticed a few logos and headers are changed but more will follow. Our game server rules pages (under "Servers" dropdown in the navigation) have been updated. Check back for more.
  10. - Fixed Psychic Headband destroying Homing Missile - Fixed Flaming Lasso doing more damage than intended - Fixed Level 25 Nature's Prophet talent not giving enough health - Fixed Stone Remnant duration being higher than intended View the full article
  11. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Updated pl_pierAdded additional exits to forward spawns Added windows to RED final spawn Added small platform to the first beach Improved general clipping Players can no longer build on the tables in RED spawnView the full article
  12. ABILITY DRAFT CHANGES: ===== • Fixed Greater Bash not working when drafted. • Fixed Io Spirits In/Out ability replacing other drafted abilities. This should fix any 0 second cool-down exploits with other abilities. • Fixed Fire Spirits not working with Shard. • Fixed being unable to cast Reverse Timewalk with Timewalk Shard. • Fixed Holy Persuasion not converting ancient creeps with Scepter. • Fixed Grave Keeper's Cloak not working with Shard. • Fixed Epicenter not getting the Shard upgrade. • Fixed Fissure Shard upgrade not working. • Pulse Nova Scepter upgrade now grants Nihilism. • Mana Void Scepter upgrade now grants Blink Fragment. • Macropyre Shard upgrade now grants Liquid Ice. • Fixed Spirit Form not granting Recall and Blinding Light when active. • Fixed heroes getting Spirit Form if Illuminate was drafted and a Scepter was gained. • Fixed Ransack not getting the Geostrike upgrade with Shard. • Summon Familiars Scepter upgrade now grants Silent as the Grave. • Skeleton archers now have a minimum attack range of 500 even when Burning Army is cast by melee heroes. • Take Aim and the Shadow Realm active now provide bonus range to melee heroes. • Spirit Bear now displays on the left side of the screen as an owned unit as well as in the post-game scoreboard. It's inventory will also be included in the net worth calculations of the owner hero. • Swashbuckle now splinters the attacks if Marksmanship is drafted and Scepter is active. • Poison Sting now only applies to the primary target when used with multi-target attacks. • Poison Sting no longer applies to attacks coming from any wards other than Plague Wards (Serpent Wards, Death Ward) • Fixed Infernal Blade applying damage and burn to buildings if you switch targets before the projectile lands. • Stifling Dagger now applies Infernal Blade if it is set to auto-cast. • Fixed Bash of the Deep triggering multiple times when ranged units had high attack speed. • Fixed Sacred Arrow launching from different positions depending on the hero. Will now always launch from center point of the hero. • Fixed Acorn Shot missing bounce targets for melee heroes. • Fixed Echo Stomp doing double the damage if Astral Spirit was also drafted. Note: Echo Stomp will still do both physical and magical damage values regardless of Astral Spirit being drafted. • Fixed some heroes getting stuck in looping animations (Ember Spirit, Magnus, Pangolier, Void Spirit). • Fixed giving Scepters to teammates (with Greevil's greed) removing your Shard granted ability. • Fixed attack abilities with a cost, spending that cost on multi-target attacks that don't proc modifiers (Split Shot, Flak Cannon). • Fixed Lil' Shredder stacks being consumed too quickly when using Medusa's Split Shot. • Fixed Bash of the Deep counting up from Marksmanship Splintered attacks. • Fixed Walrus Punch FX sometimes getting stuck on targets for the duration of the game. • Fixed Duel ending early if Berserker's Call was on the target. • Fixed Invoker & Hoodwink not getting access to the talents when they drafted their own spells. • Fixed talents missing from Wraith King, Omniknight & Beastmaster. • Fixed being unable to click anything for the first few seconds of the game. • Fixed Coaches crashing during drafting stage. • Fixed private lobbies crashing after the draft if there wasn't 10 players. • Fixed various inaccurate scepter/shard markers on draft screen as well as missing or wrong Aghanim's tooltips. View the full article
  13. - Updated the overhead heal display values to show the amplified values rather than just the base values. View the full article
  14. - Diretide has ended. Diretide Point rewards will no longer be available. - There will be opportunities to obtain The Hallowed Chest of the Diretide through playtime starting sometime in January. - Fixed Orb of Venom slow stacking with Orb of Corrosion - Fixed Cloak of Flames not doing less damage when carried by Illusions (now does 30) View the full article
  15. A new Steam client has been released and will be automatically downloaded. Library Added a new game properties dialog, which replaces the old dialog for all Steam games. Fixed displaying the coming soon date for a pre-loaded game Steam Input Added support for software calibration of the PS5 controller gyro Fix issue with Dpad emulation in games using the joyGetPosEx Windows API, ex: Shiren the Wanderer Fix Nintendo Switch origins in Steam Input API not reflecting the current Nintendo/Xbox layout setting Steam Cloud Fixed an issue causing files to swap between users under separate Windows user IDs, and also with some file stored in paths with embedded 64-bit SteamIDs SteamNetworkingSockets P2P connections now may attempt to negotiate a direct connection (punch NAT), if needed, to prevent connections from having very high latency. Added an option in the In-Game settings panel to control when your IP address is shared. Server Browser Fix bug causing LAN server browser search to not show any servers Linux Improved performance of processing incremental Vulkan shader database updates Fixed several issues around skipped Vulkan shader processing continuing in the background after a game has started Disabled shader processing on NVIDIA while driver issues are being looked into Fixed long delay in UI response when hot-plugging a controller macOS Disabled “Enable GPU accelerated rendering in web views” and “Enable hardware video decoding” settings on Apple M1 devices due to poor HW-accelerated performance currently through Rosetta. View the full article

About Us

EvoGaming is a multi-platform gaming community/fan/discussion site with game servers, community downloads and "soon-to-be" (we hope) a nice successful gaming website.
The site is not specifically focused on one game title or genre, but focuses on a wide range of games including single and multi-player compatibility and experience! Click here to read more.


EvoGaming Socials