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  1. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed disguised/cloaked spies being able to block player destruction captures Updated Minty Cypress, Pristine Pine, and Sparkly Spruce Unusual taunt effects to improve visibility in bright areas Updated pl_breadspaceFixed being able to place buildings in the forward BLU spawn roomUpdated pl_wutville_eventFixed a few static_prop models being used to stand on high up in the mapUpdated cp_altitudeFixed tree models in the 3D skybox using the wrong skinView the full article
  2. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed not being able to preview Community Market items in-game Updated the localization files Updated cp_altitudeIncreased capture time on A Increased BLU respawn time on A Increased RED respawn time on B Increased delay before BLU’s first forward spawn activates after A is captured Fixed RED having access to a spectator camera on A after the point was captured Fixed case where BLU could enter RED’s forward spawn after B was captured Fixed a missing respawn visualizer in BLU's first spawn Fixed a texture issue on C cable car tower Updated menu photos Visual adjustmentsView the full article
  3. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed movement bug related to the Cow Mangler 5000 Fixed Taunt: The Hot Wheeler sounds not always playing Updated Winter Spirit, Festive Spirit, and Magical Spirit Unusual taunt effects with performance improvements Updated pl_breadspaceFixed an bug where BLU could teleport into RED spawn Fixed an animation error within the final arena Fixed some displacements seams Deleted some light effects no longer in use in the final areaView the full article
  4. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed Your Eternal Reward ragdolls not fading Fixed Wrap Assassin projectiles colliding with invisible map entities Fixed ConTracker counting kills twice Fixed Halloween: Exorcism spell not being triggered by feign deaths Updated schema drop_type for hats shipped in the last few updates Updated Spark of Smissmas Unusual effectFixed some slight coloring issues Adjusted lifetime valuesUpdated The Giftcrafter and Beanie The All-Gnawing to fix material/model issues Updated the Steam Workshop dialog to support skipping several pages at onceConVar tf_steam_workshop_page_skip controls the number of pages to skip. Default is 10. Supports wrapping around the beginning and end of the listUpdated/Added some tournament medals Updated the localization files Updated ctf_doublecross_snowyFixed missing texture Fixed a few minor visual issuesUpdated pl_breadspaceFixed some clipping around cliffs and BLU base Fixed a bug where players could get stuck behind a wall of computers near the final point Fixed location by BLU spawn where you can build under cliff Fixed an issue with sound in the final sequence Fixed decals Fixed missing Breadcrab animations Added updated drill model Added normal maps for the rock cliffs Added missing decals and logos Added bread chunks that fly when Big Mama explodes Optimized areas to reduce lag Updated backpack and matchmaking imagesView the full article
  5. A new Steam client has been released and will be automatically downloaded. Library Fixed game images being truncated by a couple of pixels in shelves and collections Steam Cloud Fixed issues related to switching between two apps that use shared cloud storage, such as Terraria and tModLoader Fixed issues with library storage of collections and shelves caused by frequent deletion and regeneration of collections and shelves Avoid overly-aggressive reconnection attempts after server resets Steam Overlay Fixed Steam Overlay not rendering for some DirectX 12 games. Steam Input Fixed "Controller Configuration" not showing up in the Manage Game context menu Fixed Unity games not seeing controllers at startup Remote Play Greatly improved VAAPI hardware decoding on Linux Fixed touch control settings not being saved in the Steam Link app Shader Pre-Caching Fix a crash triggered by having a large number (>64k) of cache files Linux Updated linux runtime 'scout' to 0.20211207.0: add support for webp in SDL2_image Fixed the starting directory sometimes being incorrect when launching devkit titles Cleanly report an error if a devkit title is configured without a command line View the full article
  6. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Updated the Smissmas Tree Unusual effect to improve performance Updated El Fiestibrero to fix clipping issues Updated The Giftcrafter to fix a problem with the materials Updated the Unusual Cap to fix the rotation of the unusual attachment Updated the Ominous Offering to add the counts_as_assister attribute Updated The Argyle Ace with community Jarate fix from Andrés S. (rabscootle) Updated/Added some tournament medals Updated the localization files Updated pl_coal_eventAdded a second route into C Detail fixes OptimizationUpdated pl_chillyFixed few models not being solid Fixed few gift model collisions Fixed few spots where players were able to stand on in thin air Fixed hand truck from blocking players at the indoor area Fixed rare case of the payload cart not exploding when round ends at the pit Fixed being able to stand on the tip of the end rocket Fixed enemy being able to shoot at BLU 1st base spawn basement Minor visual fixes Improved clippingUpdated ctf_doublecross_snowyFixed a number of visual issues Fixed a number of clipping issues Added nobuild triggers to spawn doors Major reforestation initiative fundedView the full article
  7. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Updated the Festive Frames to add missing styles that don't hide the hat Fixed backpack image for the Winter 2021 Cosmetic Key Renamed Smissmas Swirl Unusual effect to Spiraling Lights Updated Polar Forecast, Spiraling Lights, and Twisting Lights Unusual effects Updated the Train of ThoughtFixed model issues Added Genteel Smoke effectUpdated cp_altitudeFixed a clipping exploit that allowed players to build out of bounds Fixed a clipping exploit that allowed players to stand above BLU's first spawn Fixed a rendering priority issue with a respawn visualizer in BLU's first spawnUpdated pl_coal_eventFixed a clipping issue with a window Fixed a displacementView the full article
  8. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Happy Smissmas 2021! All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries. Featuring 6 new community maps: Altitude, Bread Space, Cascade, Chilly, Doublefrost, and Polar Added the Winter 2021 Cosmetic CaseContains 20 new community-contributed items The Festivizer can be found as a bonus drop when opening the caseAdded 3 new community-contributed taunts to the Mann Co. StoreTaunt: Doctor's Defibrillators Taunt: Shooter's Stakeout Taunt: The Hot WheelerAdded 27 new community-created Unusual effects16 new effects for Unusual hats 11 new effects for Unusual tauntsAll cosmetic and taunt cases will grant Smissmas 2021 Unusual effects instead of their normal Unusual effects during the event. This does not include crates. Mann Co. Store winter sale! Smissmas runs through January 7th, 2022 General Fixed Engineer losing metal when hitting damaged buildings while they are being re-deployed after pick-up Fixed Wrap Assassin projectiles colliding with other projectiles and func_lod entities Fixed Halloween: Voices From Below spell not working correctly with more taunts and the Ready voice lines Updated soundlevels for some competitive mode sounds Updated the description for the Blutsauger to clarify its attributes Updated sound channels for some voice lines Updated hurtme command to allow negative health values when using sv_cheats Updated koth_probed to fix an error model Updated/Added some tournament medals Updated the localization files View the full article
  9. A new Steam client has been released and will be automatically downloaded. General Various fixes and improvements related to connecting to the Steam servers Fixed a rare crash/black screen loading library pages Fixed a blank screen when loading some announcements Fixed a case where the in-game overlay appeared in some CEF based game launchers in a broken manner Updated embedded Chromium build in Steam to 84.0.4147.105 Steam Cloud Greatly reduce pre- and post-game sync time for apps which have hundreds or thousands of local files managed by Steam Cloud Replace use of some Windows APIs which have been deprecated and may cause errors on Windows 11 Fixed issue causing “Unknown” or very-old file timestamps in the Sync Conflict dialog Fixed files not being downloaded on app Install when it had previously been installed on the device Fixed files not being re-downloaded if deleted by the user or some other process outside of the game Steam Input Improve handling of offline mode by moving locally edited configurations to Steam Cloud. You will now get cloud conflict dialogs when launching a game or opening the controller configuration screen rather than losing changes Add new Steam Deck glyphs to Steam Input API and visually update the existing glyphs Fixed a crash related to Steam Remote Play Fixed issue that could cause some controllers to stay in “guest” mode where they aren’t allowed to export configurations Remote Play Updated macOS input and audio drivers for M1 hardware Added support for VA-API hardware encoding on Linux (can be disabled by turning off AMD and Intel hardware encoding in the Remote Play advanced host settings) Added support for DMABUF PipeWire capture on Linux (requires 32-bit libgbm.so.1 and can be enabled by launching Steam with -pipewire-dmabuf) Added support for capturing up to 4K using PipeWire Fixed rare crash when streaming a game from a Linux computer Fixed streaming audio from Intel Mac that has been upgraded from macOS 10.15 to 11.0 Fixed a rare timeout starting to stream from a Linux computer Fixed crash after a short time when streaming a game to a Linux computer with hardware acceleration Library When sorting a collection by Steam Review, group the games by category (Overwhelmingly Positive, Very Positive, etc) and remove the banners from the bottom of the items Big Picture Fixed launching games when cloud save updates are pending Soundtracks Fixed an issue that would prevent certain lossless audio files from playing correctly through the built-in Steam music player macOS Fixed SteamInput driver installer on M1 hardware blocking game streaming Fixed minimize/restore buttons not working on some Steam Client windows Linux Updated scout and heavy runtimes: Improve compatibility with recent Let's Encrypt TLS/SSL certificate chains Added initial support for games using CEG DRM through Proton Fixed a console window erroneously appearing while launching CEG games. (needs latest Proton Experimental) Fixed crash at startup with some experimental versions of Mesa Shader Pre-Caching Reduce memory use when processing shader caches Improve performance and reduce disk I/O when updating Mesa caches on Linux SteamNetworkingSockets Reduce the number of rendezvous signals needed to establish a typical P2P session View the full article
  10. Factory Town is Now Available on Steam! Process raw materials, automate production, and optimize transport systems to sell goods and grow a quaint village into a machine-powered city. View the full article
  11. Ruined King: A League of Legends Story™ is Now Available on Steam! Rise Against Ruin - Unite a party of League of Legends Champions, explore Bilgewater and set sail for the Shadow Isles to uncover the secrets of the deadly Black Mist in this immersive turn-based RPG. View the full article
  12. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed Dragon's Fury projectiles colliding with other projectiles Fixed Dragon's Fury, Short Circuit, and tf_projectile_energy_ring projectiles colliding with func_lod entities Fixed tf_projectile_energy_ring projectiles not colliding with tf_generic_bomb entities Fixed an exploit related to opening the ConTracker while the taunt menu is open Fixed an issue with props and team colors when taunting with Australium weapons Fixed servers not being able to load Mann vs. Machine .pop files for workshop maps Fixed not being able to apply Strange Parts to the Battery Canteen and other Strange powerup bottles Fixed large bundle descriptions being clipped in the Mann Co. Store Fixed Halloween: Voices From Below spell not working correctly with the Taunt: Bad Pipes Fixed a sound bug related to using The Huntsman and the Taunt: Zoomin' Broom Fixed players receiving knockback from enemy weapons during a truce Updated Mann vs. Machine modeFixed an infinite health exploit for Snipers using The Razorback Fixed the incorrect .pop file being loaded during map change when using tf_mvm_missioncyclefileUpdated the Strange ranks for the Razorback to be similar to the Manntreads Updated The Mislaid Sweater and Beanie The All-Gnawing to fix issues with the materials Updated/Added some tournament medals Updated the localization files Updated koth_synthetic_eventFixed some prop pop in Added backup check to try to make sure the point is set to neutral when the toastmaster spawns Increased volume of toastmaster summon sounds to make it more obvious when he spawnsUpdated pd_farmageddonUpdated scarecrow logic to make damaging them more consistent Fixed incorrect farmer line playing sometimes when the cap opens Added func_respawnflag back to the acid area in cap zone that mysteriously vanished Fixed some floating props and beams Added team specific teleporter destinations for teleporting players out of the cap zone when a round is over. This should stop players getting stuck in each other. Cap point open sprite should no longer appear at the start of a round if the cap opened during "waiting for players" Blocked off sentry spot under the ramps at mid because it was too advantageousCommunity requestAdded new item_teamflag ouputs OnPickup1, OnDrop1, and OnCapture1 that fire outputs with the player as the activatorView the full article
  13. - Fixed a bug with tower target selection when the tower's current target is very near the limit of a tower's attack range. View the full article
  14. Marci * Base mana regen reduced from 0.5 to 0 * Dispose: Damage reduced from 70/140/210/280 to 70/130/190/250 * Rebound: Cast/jump range reduced from 850 to 800 * Unleash: Duration reduced from 18 to 16 * Unleash: Pulse damage reduced from 80/150/220 to 60/130/200 * Level 15 Talent reduced from +250 Rebound Cast/Jump Range to +200 * Level 20 Talent reduced from 1.75s Sidekick Spell Immunity to 1.5s View the full article
  15. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed a client crash related to right-clicking an input field to open the context menu Updated Taunt: The Dueling Banjo to add a missing sound file Updated spelling for Sarsparilla Sprayed to Sarsaparilla Sprayed Updated The Mislaid Sweater and Beanie The All-Gnawing to fix issues with the backpack images Updated contributors display list for Los Muertos to add a missing contributor Updated Megalo map stamp to fix incorrect image Updated border color for Unusual items in the loadout menu Updated the localization files Updated cp_ambush_eventFixed building inside wall exploit Fixed some lamps that were hovering in the air Fixed a few misaligned textures Improved clippingUpdated pd_farmageddonUnderworld hurt trigger now works as last update explained Fixed visable nodraw entityUpdated arena_lumberyard_eventFixed a missing material in RED spawn Changed the ghost particles in the 3d skybox The team-colored ghosts that appear on round win now last longer and are more plentiful The constant, purple-colored ghosts are now less abundant Added various clipping improvements around the map Added smoke to the chimneys Added a line of sight check to the ghost dispensers so you can no longer provide benefits through walls Removed the ObserverView the full article

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